

In my experience the bases respawn even if you have a ship in the system and even if it's in orbit over the planet. The +1 population is handy, but the 60bc is chump-change. Oh, ok, you were referring to farming the respawning pirate bases. In MOO 2 blocade penalties were very visible. I think blocade should give big penalties, at least 30% to production or morale, not some small 10%. Would a good player have money enough to buy some big ship, instead of investment them in new colony development? Of cause, the first thing that would be build under blocade is a missile base, so if you are going to blockade all planets, are you really going to have that much ships to blocade all enemy planets so that they would destroy missile bases without large losses? If you have that much fleet, blockade is of no large effect because you already is much stronger and may just invade or bomb colonies at high speed. So, generally damage from blockade now rather questionable. Wait untill next pirate ship appear, repeat.

You see pirate ships, destroy them, fly to their reappeared base, get reward, go back. Maybe this effect is more visible in spiral galaxies. Originally posted by Kref:2 Hans Lemurson:īombing pirate bases generally gives about 60 bc income or gives +1 population on nearest colony. If you could do anything useful with rush-buying, you could have done it the turn the enemy fleet entered your system.īut the penalty for a blockade right now is so low.why even bother? You have to actually have the cash on hand in the first place, and you'd only ever be able to push out one item at a time. I do think you should be able to though, taking some large fraction of their tax income and preventing the rest from being collected.īeing able to rush-buy defenses doesn't seem like a major penalty. I'm pretty sure you don't earn any money from blockading a system. Still having a fly buzzing around you non stop is enough to get you upset. If you don't want that worker to go on strike, then you have to lower your tax rate, taking less income over all the empire now. Also the moreale could be enough for a worker to go on strike and now you are even building slower. Not being able to rush buy means you can't get your defences up real fast and now have to wait for a fleet to show up and could be out of the way for that fleet. Originally posted by Davor:I think the enemy that is doing the Blockaid is also getting some credits/money out of it as well.
